BETA TESTING

The Smoke is currently in beta testing. Rules, missions and Foundry tools are still being refined.

BETA DETAILS
THE JOB BOARD / 004

A LITTLE
JOB TURNS
BIG.

The next message always sounds simple. This is a spoiler-safe taste of the campaign: the starting jobs and the first doors into the twelve faction careers. The mission content is currently in beta testing.

125 JOBS · 12 FACTIONS · ONE CITYNORTH & EAST LONDON / THE SMOKE
THE CITY NEVER RUNS OUT

125 JOBS.
ENDLESS WAYS
TO GO WRONG.

Not all the work is criminal. Shift work, favours, recoveries, neighbourhood cases and investigations can all change your standing.

12

OPENING JOBS

Start in Hackney, meet your crew and learn what a little favour can turn into.

93

FURTHER FACTION JOBS

Beyond the three opening faction stages, careers branch across eleven more organisations and The Chainring.

20

LOCAL CASES

A story to find in every one of the twenty mapped street districts.

125 distinct missions in the full campaign: 12 opening jobs, 93 additional faction commissions, and 20 local cases. This public page shows only selected entry points.

The Chainring: Nick a Bike, Make a Name, vector bicycle promotional poster for The Smoke
ON YOUR BIKE / THE CHAINRING / MORNING LANE
THE CHAINRING / FIRST FAVOURS

NICK A BIKE.
MAKE A
NAME.

The first small job is never just a small job. Auntie Pat knows where the bikes go, who needs paying, and who will be asking questions when yours goes missing.

Choose your approach, find your crew and start in Hackney. The public briefings below leave the surprises to the table.

SEE THE OPENING JOBS
PUBLIC BRIEFINGS ONLY / NO GM SPOILERS

THE BOARD
IS OPEN.

Explore the first leads. The full mission objectives, people, maps and hidden turns live with the GM.

15 public briefings shown
JOB CH1The beginning

On Your Bike

Rent is due Friday. Auntie Pat needs two bikes by tonight. Time to earn your first sixty quid.

FROM: The Chainring
JOB CH2The beginning

The Whippet

A prized road bike is waiting somewhere on the manor. Pat knows a buyer.

FROM: The Chainring
JOB CH3The beginning

Lights and Sirens

Someone has made off with Pat's van. Get it back before the trail goes cold.

FROM: The Chainring
JOB CH4Faction career

The Frame Room

Pat has a fresh opportunity at the workshop. The story attached is less straightforward.

FROM: The Chainring
JOB AD1First commission

Borrowed Speakers

A sound system has gone missing before an important listening night. Find the gear and get it to the venue.

FROM: Dead Air Collective
JOB LB1First commission

Rent in Arrears

A debt is coming due. The Lea Boys want someone who can ask the right questions.

FROM: The Lea Boys
JOB VC1First commission

The Sound Went Missing

The club scene always needs a favour, a runner or a fixer. The door is open if you dare.

FROM: The Velvet Circuit
JOB TU1First commission

The Wrong Case

A delivery with too many interested parties. Getting it there is only half the job.

FROM: The Towpath Union
JOB GE1First commission

The Wrong Provenance

A valuable object has a disputed past. Everyone has a version of the truth.

FROM: The Glasshouse Exchange
JOB BB1First commission

A Small Balance

The books balance until they don't. Someone needs to settle an awkward account.

FROM: The Backroom Bookmakers
JOB NM1First commission

Stall Seventeen

The traders have a problem with a consignment and a question of ownership.

FROM: The Night Market
JOB BM1First commission

A Meal and a Receipt

Neighbours need practical help before they need promises. Show up when it matters.

FROM: Borough Mutual
JOB LD1First commission

The Bait Bike

A detective has a lead that needs discretion. Choose what you tell her.

FROM: The Lantern Desk
JOB MR1First commission

The Missing Survey Case

A redevelopment offer looks generous. Find out what sits behind the paperwork.

FROM: Meridian Renewal
JOB RT1First commission

The Empty Slot

An old clue refuses to stay buried. Follow the trail, if you can trust it.

FROM: The Red Thread

No matching briefings. Try another faction or search term.

HOW A JOB PLAYS OUT

THE LEAD.
THE PLAN.
THE RISK.
THE HANDOVER.

01

AGREE THE TERMS

A fee, a deadline and a name on the other end of the Blower.

02

CHOOSE YOUR APPROACH

Get the van, find the entrance, talk your way in or bring the right tools.

03

TAKE THE CONSEQUENCES

Pick up what you need, carry it, deliver it, and deal with the Heat, the witnesses or the people you disappoint.

The Foundry development build implements physical mission property for 111 jobs. Narrative conversations, contested outcomes and some handovers still need player or GM judgement.

A London crime roleplaying game

THE STREET
IS YOURS.
THE TROUBLE TOO.

Get the rules. Find your crew. Start with one little job and see how far the city lets you go.