BETA TESTING

The Smoke is currently in beta testing. Rules, missions and Foundry tools are still being refined.

BETA DETAILS
THE FIRMS / 002

EVERYONE
WANTS
SOMETHING.

Twelve organisations. Different loyalties. Eight commissions each. Your crew decides who deserves its trust — and who gets the door slammed in their face. This is a preview from the current beta.

125 JOBS · 12 FACTIONS · ONE CITYNORTH & EAST LONDON / THE SMOKE
THE TWELVE FIRMS

KNOW YOUR
PEOPLE.

Tap a faction to see what it does, who calls the shots and what a good relationship might earn you. No campaign secrets exposed.

MAKE A NAME / KEEP IT

REP IS YOURS.
RENOWN IS THEIRS.

Personal Rep grows your abilities. Every organisation keeps its own Renown, and Influence is what you can call in.

Your crew starts unproven. Deliver what you promised and people begin to remember you. Factions may open new jobs, offer contacts or lend you a hand. A hostile patron can still say no.

0UnprovenINFLUENCE CAP 1
3KnownINFLUENCE CAP 2
7TrustedINFLUENCE CAP 3
12ConnectedINFLUENCE CAP 4
18InsiderINFLUENCE CAP 5
25PillarINFLUENCE CAP 6

Renown ranks and Influence caps from the player rulebook. A favour is always limited by the faction's actual resources.

A London crime roleplaying game

THE STREET
IS YOURS.
THE TROUBLE TOO.

Get the rules. Find your crew. Start with one little job and see how far the city lets you go.